#pragma once
#include "MyVector.h"
#include <math.h>
class Camera
{
public:
	Vector3 m_pos;
	Vector3 m_view;
	Vector3 m_dir;

	Camera();
	~Camera();
	void SetCameraPos(float _posX, float _posY, float _posZ, float _viewX, float _viewY, float _viewZ, float _dirX, float _dirY, float _dirZ);
	void MoveCamera(float _speed);
	void RotateView(float speed);
	void RotatePositionH(float speed); //Xoay quanh View theo Chieu ngang
	void RotatePositionV(float speed); //Xoay quanh View theo Chieu doc
};

